Secrets: 4**

Get out of the Jeep in the room with the rectangular block in the center.  Pick up a large medipak and 2 boxes of wideshot shells.  Get back in the vehicle and drive up the steep ramp to an open area with huge statues along one side.  Pass by the statues and drive through the opening in the rocks ahead.

(NOTE: If you need help with the Jeep controls, see the gameplay page.  It is possible to explore the entire level on foot.  However, you must have the Jeep in order to get up the ramp at the end of the level.  So unless you want to do quite a bit of backtracking, you might as well drive the through the whole level.)

FIRST OPEN AREA WITH SCAFFOLDING: There's a gunman up on some scaffolding in the next area.  Drive through the poles supporting the right side of the scaffolding to dump him to the ground.  Then make a tight right turn to circle around, avoiding the deep pit and coming back to run over the gunman.  Continue to the hole in the rocks on the opposite side from where you entered this area (i.e., the southwest corner).  Before going through, stop the Jeep and get out.  Climb up to the crawlspace just to the right of the opening in the rocks.  Crawl in for secret #1 (22/70), a large medipak.  Get back in the Jeep and continue to the next area.

AREA WITH SCAFFOLDING AND GATE: Drive into the T-shaped clearing and make a left between the buildings.  Drive along the left wall to knock the scaffolding out from underneath another gunman.  Make a tight circle to the right to swing back around and run him over.  Get out of the vehicle.  Note the closed gate at the end of the T.  You'll need to open this.

First get the large medipak in the small, dark alcove to the left of the gate.  Depending on how you explore this area, you may meet another of one of Von Croy's thugs.  He climbs over the wooden box near the southwest corner of the scaffolding, but only if you first walk over the middle-level scaffolding between that corner and the opening on the long side.  So, if you want to avoid him, first climb through the opening on the long side of the scaffolding (below the rope, on the left side if Lara's back is to the gate).  Walk to the left along the middle-level scaffolding to get some shotgun shells.  Walk back to the opening and drop to the ground.

Now climb up onto the same scaffolding at the corner.  Climb over the wooden box and drop down to the ground inside the scaffolding.  The chime sounds for secret #2 (23/70).  Go all the way to the end near the gate (below where you found the shells) to pick up small and large medipaks.  Return to the opening near the box and climb back to the middle level.  Go to the corner and climb up onto the upper-level scaffolding.  Follow it toward the gate.  About halfway there, you'll see an alcove on the right with a large medipak.

After getting the medipak, turn around and take a running jump to grab the dangling rope.  Swing and jump from the rope to land on the scaffolding on the other building.  At the left end is a switch high up on the wall.  Jump up to grab it, and Lara's weight will pull it down, opening the gate.

Drop down from the scaffolding and walk through the open gate to a rectangular area with large reddish stone pillars.  Two of the raised alcoves contain items: a large medipak in the one to the left of the door, Uzi clips in the middle one on the right.

RAMP WITH SPIKE CLUSTERS: Return to the Jeep and drive through the open gate and up the ramp.  Three clusters of spikes drop from openings in the ceiling above the ramp and roll down.  You can swerve around them by starting the run on the left side, then moving to the right and back to the left as each spiked ball passes.  Stop at the top of the ramp and get out.

Walk down to the first opening in the ceiling (where one of the spiked balls came from).  Stand beneath the opening facing uphill and position Lara's feet on the seam in the textures just below the upper edge of the opening.  Jump straight up to grab the edge of the opening.  Pull up onto the ledge above.  This is secret #3 (24/70), (4) grenades.  Safety drop down and return to the Jeep.

(NOTE: If you have trouble grabbing the opening, try grabbing the lower side, which is made of climbable rock.  Climb nearly to the top then back flip to land on the ledge.  If you've overshot this secret and driven down the hill, you can return here on foot.  Use standing jumps to get up the green sand dune at the opening to the ramp.)

Drive on carefully to avoid the various deep pits with spikes at the bottom.  When you come to the U-turn, get out and investigate the large, L-shaped pit.  One side has a rock ladder.  Climb down to the small opening and either climb around it and back up to it, or climb down so Lara's hands are at the top of the opening, let go, and quickly re-grab the edge.  With Lara's hands on the edge of the opening, climb to the left as far as you can (so her shoulder is against the wall).  Release Action briefly and re-grab so her legs are hanging free.  Now press Crouch + Action to crawl into the opening.  Inside you'll find secret #4 (25/70), wideshot shells and arrows.  Back out of the crawlspace, climb to the right then up to the top.

Return to the Jeep and continue on, avoiding the spike pits.  After you pass under a rock arch, look for a small opening on the left before the dead end.  Drive through into a green, sandy area.

GREEN SANDY AREA: Head over the dunes to the north.  Watch out for the spike pit just over the first dune on the right, and another pit beyond the second dune on the left.  After cresting the third dune, turn left and follow the rock wall, keeping it on your right (you'll be heading west now).  There's one more pit on the other side of the next hill.  Stay to the right to clear it and continue on toward the stele with scaffolding supporting another shooter.  You can get out to kill him, or just drive around the base of the stele a few times to knock the scaffolding down and run him over.

Drive along the rock wall beyond the stele, keeping it on your right (you'll be heading south).  Near the end of the rock wall, you'll see a dark opening with carvings around it.  Drive in to end the level.

(NOTE: If you left the Jeep somewhere back at the beginning of the level, there's no need to worry.  You can go back and get it on foot.  See the instructions and screenshots here.  If you have trouble with any of this, either download my savegame for the end of this level, or let me know and I'll try to come up with additional tips.)

FMV sequence: Lara races through the desert in the Jeep.  She reaches the Nile only to find that Von Croy's men have set up a blockade at the ferry landing.  Amid a hail of gunfire, she runs the blockade and jumps the Jeep onto the boat.  Pigs and chickens everywhere! Fade to black.

Some time later, Lara arrives at the home of her old friend Jean-Yves.  Greetings are exchanged.  She shows him the amulet and explains that Von Croy is after it.

Jean-Yves: The Amulet of Horus, an almost legendary artifact.  So, you have found and opened the tomb of Set.  This doesn't bode well.

He opens a drawer, revealing a tattered manuscript.

Jean-Yves: Translating from the Hebrew: "He who remeoves the amulet shall once more release the dark power of Set.  And Set sayeth: I am the shadow across the Sun.  I am the bringer of plagues.  My wrath will consume all lands and shall be ceaseless."

We see a sketch of Set in the manuscript.

Semerket (voice over): The power to summon the Sun god, Horus, stolen by the evil Set, shall only be revealed to the bearer of the amulet, within the temple of Semerket at Karnak.

Jean-Yves: "The ceremony is complete as the Armor of Horus summons the Sun god." The Armor of Horus.  .  .  at the dig site in Alexandria my men talk fearfully of this.

Lara: The armor must also be Von Croy's goal.

Jean-Yves: Only one so ignorant of the prophecies would dabble with such a prehistoric evil.  Ah yes.  .  .  releasing Set.  .  .  but how could you have known, my dear?

Lara: Time to put things right.  .  .  and remove a thorn in my side in the process.

*FYI: The Theban Mapping Project has more info on KV5 here.

**NOTE: There are 70 secrets in the entire game.  These are marked "(x/70)" in this walkthrough.  To check your progress in-game, press Pause and choose Statistics.

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Copyright 2000 - Stellalune (e-mail stella@tombraiders.net).  Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written.  Thanks also to George G., Ian J., Jens V., Louise K.  and Sharon E.  for their help on this level.  Feel free to copy, distribute and quote this walkthrough, but please include this credit line so people can send me their corrections, comments and suggestions.  Also, if you'd like to offer this on your own web site, please read and follow the instructions here.

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