Starting Inventory: Pistols (unlimited ammo), binoculars, 3 flares, 4 small medipaks, 2 large medipaks Secrets: 5*

Cut scene: The guide lights a torch and precedes Lara down into the cave.  We get a glimpse of something shiny on the ground in front of Lara.

DARK CAVE: Pick up the flares (12) ahead on the left and more flares behind Lara to the right.

(NOTE: Flares are fairly plentiful in this game, but there are quite a few dark areas.  You can conserve flares by saving your game, exploring an area using flares, then reloading if you don't find anything.  Or, use the binoculars for light.  Press the Action key while looking through the binoculars to light up Lara's view.  Other ways of getting through dark areas include using pistol fire for light and turning up the brightness on your monitor/TV.)

Farther ahead of the starting position, along the main path, in a shallow depression, is theSHOTGUN loaded with 6 shells, which you saw in the cut scene.  A bit farther on, you'll find a large medipak guarded by a red scorpion.  At the top of the sloping rock ledge to the left of where you found the medipak (left when facing downhill), there's a a box of (6) shotgun shells.**

(NOTE: The red scorpions bite, doing a small amount of damage, but they aren't poisonous.  Later on, you'll encounter black scorpions, whose bit is toxic.  If you like, you can lure the scorpion toward the guide, who'll kill it with his torch.  This doesn't work with all of the scorpions in this level, but it's fun to watch.)

The next depression has a red scorpion only, no goodies, and there's another red scorpion in a deep pit down the hill a bit on the right.  You can avoid these if you like.

Cut scene: As you continue down the hillside, a brief cut scene warns of an approaching enemy.

This turns out to be a red-eyed wild dog.  After killing it, continue downhill.  There's another red scorpion in a shallow pit on the left side of the path.  At the bottom of the hill, you'll find a large medipak on top of a rock outcropping near the doorway with the carved black walls.  After picking it up, follow the rock ramp down and continue straight ahead toward the cave wall.  (The deep pit will now be on Lara's right.) When you reach the alcove in the rock, climb onto the block on the right.  Turn and jump up into the concealed alcove.  Congratulations, you've found secret #1 (9/70): a small medipak.  Drop down and return to the doorway with the carved black walls.  There's another small medipak in the dark corner to the right of the doorway.  Get it, then follow the guide down the hallway.

ROOM WITH RED STARS PAINTED ON THE CEILING: As you approach the guide, the entrance closes, the carved stone block recedes and 2 red scorpions crawl in from opposite corners of the room.  Pick up 2 packs of flares from the dark corners to the right of each closed door.

In this room there are 3 small niches in the wall and a ramp leading down.  There's a large medipak in the single niche to the left of the doorway.  The right niche of the two in the same wall contains a switch, but wait to use it or you'll miss a secret.  The left niche of the pair does nothing.

ROOM WITH EMPTY PIT: For now, go down the ramp.  (Note the opening in the ceiling in the hallway.  You can't reach it from below, but you'll come through it from the other direction later.) Drop down into the pit and pick up the small medipak from the pedestal.  Then go into the alcove on one side of the pit to find secret #2 (10/70): shotgun shells guarded by 2 red scorpions that sneak in from behind.  After getting the items, use the pedestal climb out of the pit and return up the ramp to the room where the guide waits.  Use the mechanism in the right niche on the wall with two niches to fill the pit room with sand.  Return there and walk across the sand to the ledge on the far side.  Take the FIRST EYE PIECE and small medipak from the pedestals.  Taking the EYE PIECE opens the exit door up in the room where the guide is.  Go through.

ROOM WITH PEDESTAL AND DANGLING ROPE: Note the receptacle for an artifact in the alcove on the right.  You'll be back.  For now, follow the guide down the stairs to the room ahead.  Be sure to wait for the guide to go ahead, as he will disarm the slicing blades.  You can then go safely up the middle of the stairs, get the SECOND EYE PIECE, and come back down without injury.  Return to the room above.

Now, if you like, you can go after a secret.  Otherwise, pick up the walkthrough below at the section titled EYE OF HORUS.

ROPE SWING AND SECRET ROOM WITH REVOLVING BLADES: Climb onto the pedestal and position Lara directly below the dangling rope.  Jump straight up and press Action to grab the rope.  Don't climb any higher on the rope, though; you want Lara to be at the very bottom of the rope.  Turn to face the blue lit doorway high on the wall opposite the door with the artifact receptacle.  Now press the Sprint key once (don't hold it) to start the rope swinging.  Then, when you see Lara's legs come back up around the rope, wait for the back swing (when she's closest to the door with the artifact receptacle), then press Sprint again, to make her pump her legs to go even higher.  At the highest point of the arc, press Jump (and continue to hold Action) to make Lara leap off the rope and land in the doorway.  Ta-dah! It's secret #3 (11/70).

(NOTE: If you're only interested in having the secret count, you can exit back to the rope room once you've heard the chime.  Otherwise, continue for the goodies.)

You're now at the bottom of a tall, circular room with a set of blades revolving around the outside edge.  Wait until the blades pass, then climb onto the ledge on the right.  Take a standing jump up the slope to land on a flat spot.  Then stand close to the base of the next ledge and wait for the blades to pass again.  Climb onto the ledge, grab the small medipak, then stand against the back wall to wait for the blade to pass once more.  When it does, climb onto the ledge to the left.  Either stand at the lower side of the ledge near the back and duck when the blade comes, or turn to face the center of the room, then quickly take a running jump from the higher side of this ledge to grab the ledge at the right side of the central structure.  Pull up.

You're safe for now.  So climb up to the top of the central structure, where you'll find some flares.  Hop down onto the ledge at the back left (just below where the flares were found).  Wait until the blades pass then take a standing jump to the raised block in the doorway below.  Immediately get off the block to avoid being hacked by the blade on its next pass.

A red-eyed dog charges from the passageway ahead, and 2 more dogs appear when you round the corner.  Continue to the end of the hall and slide down the ramp at the left side.  If you slide at the right, you'll land in a pit with 2 red scorpions.  On the floor opposite the pit are the UZIS, loaded with 30 rounds.  (You didn't think you went through all that just for a lousy medipak and some flares, did you?) Drop/slide down to emerge in the hallway leading up from the sand-filled room.  Return to the upper room, then on to the ROOM WITH THE PEDESTAL AND DANGLING ROPE.

EYE OF HORUS: Combine the two EYE PIECES to form the EYE OF HORUS, and use this in the receptacle to open the exit.  (NOTE: If you need help with combining items, see the section on the TR4 menu and inventory on the gameplay page.)

As you enter the next room, a pair of red-eyed dogs charge down the ramp.  Kill them, backing up into the previous room if necessary while shooting.  Then follow your guide into the next area.

Cut scene: A panoramic view of the SPHINX.  Watch where the guide goes; you'll need to follow him in a moment.

THE SPHINX: Pick up a small medipak and (30) Uzi clips in the low areas on either side of the stairs where you enter.  Head down the stairs to the left (south) and enter the doorway at the first landing.

(NOTE: If you want to get a little extra ammo right away, you can explore near the sphinx to find a few secrets.  Skip down to the ***.  You can also get them later when you come back to the sphinx.)

ROOM WITH TWO RAM STATUES: As you enter, the guide uses his torch to set the pool of oil aflame, and the gate between the ram statues opens.  Continue through that gate.  When the passage forks, the guide will go to the left and continue to a closed gate.  You should follow the passage to the right, which leads through a dark, greenish hallway to a ROOM WITH A POOL AND STATUE.  On the way, pick up a small medipak from the shallow pit in the green passageway.  You'll be able to see the guide running against the closed gate from this side.  Go through the doorway on the right and follow the hallway past some closed gates.

ROOM WITH CHAIN AND SYMBOLS ON THE FLOOR: Pull the chain (stand Lara against it and press Action).  This opens the gate down below to let the guide in.  He lights the pool with his torch, causing some of the symbols on the floor in the room above to glow.

To open the exit, you'll need to take careful jumps to land on each of the glowing symbols without stepping on any of the other tiles.  Except for walking onto the first glowing square, you should avoid stepping on the brown border around the edge of each square.  When you make a correct move, one of the torches on the wall will light.  If you make a mistake, any lit torches will go out, and flames will appear on the glowing symbols where you stepped previously.  To reset the puzzle, go down the stairs to a small room with another chain.  Pull the chain, then return upstairs and try again.

(NOTE: Even if you do very well at this, you might want to miss once on purpose, since there's a SHOTGUN-or shotgun shells if you've already picked up the gun-in the room with the second chain.)

The sequence of jumps is fairly clear, but in case you're having trouble, it's shown in this screenshot.  Walk from the square with the chain onto the first symbol (a beetle); the leftmost torch lights.  Take a standing jump from the back corner of the beetle symbol to the symbol with the two papyrus reeds (the hieroglyph for "I" or "Y") ahead on the right; the rightmost torch lights.  Take a standing jump, skipping over the adjacent square, to land on the mouth symbol (the hieroglyph for "R"); the middle torch lights.  Turn left and take a standing jump, skipping over the adjacent square, to land on the second beetle; the left middle torch lights.  Turn and take a standing jump to the mouth symbol near the gate; the last burner lights and the gate opens.  Enter the alcove and pick up the TIMELESS SANDS.  When you do, the next gate opens.  Exit here and follow the stairs to emerge near the base of the sphinx.

If you have already been up to the top of the sphinx and gotten the two secrets, skip down to the ****.

(***) ON TOP OF THE SPHINX: Follow the south wall, which is made of pinkish rock, to the southwest corner (the back left side of the sphinx, beyond the ram statue).  Climb up the low block to find a ladder on the back wall.  Just to the right of the base of the ladder is a small alcove barred by a gate, which you'll need to open.  Climb the ladder to a high ledge.  Pull the lever to open the gate below.

Before descending, you can go after another secret.  This sequence is illustrated in this series of screenshots.  Walk out onto the black-and-gold ledge that is part of the sphinx's headdress.  Take a diagonal standing jump to the left to land on the black-and-gold ledge that forms the top of the headdress.  Walk across to the opposite side and turn left.  Take another standing jump to land on the black-and-gold ledge ahead, then walk onto the ledge to pick up secret #4 (12/70), shotgun shells.  There's also a large medipak in the dark on the right.  Walk back out onto the black-and-gold ledge and turn to face the sphinx.  Drop backwards and slide down the side of the headdress, pressing and releasing Action to grab the edges as Lara slides, breaking her fall.

Return to the other side of the sphinx and climb into the alcove at the base of the ladder.  The chimes sound for secret #5 (13/70), and you find regular and wideshot ammo for the SHOTGUN.

[NOTE: If you've climbed down to ground level for the secrets and not explored the other rooms off the sphinx area yet, you'll need to do that now.  Climb up to the stairs near the entrance, taking care to avoid the spikes.  Find the door at the bend in the stairway at the southeast corner (on the left if the sphinx is behind Lara) and follow the hallway there to meet your guide.  Pick up the walkthrough above at the section ROOM WITH TWO RAM STATUES.]

(****) BACK AT THE BASE OF THE SPHINX: Go through the doorway in the pinkish rock wall at ground level (on the south side of the sphinx, just to the right of the torch).  Kill 3 red scorpions as you round the corner.  If the guide hasn't already gone on ahead, he will join you at the gate in the next room.

Cut scene: The gate opens and the guide panics and runs back upstairs.  Guess you'll have to go it alone from here.

SANDS ROOM: Follow the passage down to a room with a statue.  Pick up the shotgun shells and small medipak in the middle of the room, then climb up to the statue.  Place the TIMELESS SANDS in its hands.  (Stand up against the statue and press Action, select the artifact and press Action again.) Doing this opens grates in the ceiling, and the sand that was in the sphinx room cascades down into the statue room, revealing an opening at the sphinx's mouth.

Before hopping down from the ledge, look for a red scorpion crawling around the sand pile.  Kill it, jump down, and climb/jump over to the door.  Return to the sphinx, crawl into the mouth (Action + Crawl + Up to get inside) and continue to a ramp.  Slide down to end the level.

*NOTE: The number of medipaks may vary, depending on how many you found and used in the training level.  There are 70 secrets in the entire game.  These are marked "(x/70)" in this walkthrough.  To check your progress in-game, press Pause and choose Statistics.

**NOTE: Normal shotgun shells, the type in the red box, are labeled "shotgun shells" in this walkthrough.  The shells in the blue box are labeled "wideshot shotgun ammo" to distinguish them.

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Copyright 2000 - Stellalune (e-mail stella@tombraiders.net).  Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written.  Thanks also to Piet, Sharon E., Panta, Louise K., Marti and Ian J.  for their help on this level.  Feel free to copy, distribute and quote this walkthrough, but please include this credit line so people can send me their corrections, comments and suggestions.  Also, if you'd like to offer this on your own web site, kindly ask permission first.

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