Tomb Raider the Angel of Darkness LEVEL 25: AQUATIC RESEARCH AREA

ROOM WITH MACHINE GUNS: Now Lara is back in action.  Press the button to open the doors.  The next area has sensor-triggered machine guns on the lower level.  They'll kill Lara if she approaches the ladder at the far end of the catwalk.  To get past them, first safety drop off the walkway to the left of the entrance.  Crawl along the floor and through the small, rectangular opening near the left wall.  Beyond that you can stand.  Turn the valve to release clouds of steam into the room.  This prevents the electric eyes on the guns from spotting Lara and she can move freely.

Cross behind the second gun and climb the pipes on the far wall.  Climb up, right, then up again.  Continue climbing to the thin ledge.  Traverse along it to the right and around the corner.  Then drop onto the ledge in front of the open doorway.  (Or, if you run out of strength, pull up onto the ledge and then drop down near the doorway.)

SMALL STORAGE ROOM WITH GUN: Follow the hallway around the corner and down the steps.  There's a security camera you can use to scope out the next room, but this isn't necessary.  Continue to that room, but don't go too far in.  There's another machine gun at the far end.  Rather than shooting the gun, you're aiming for the panel with the blinking light and "Flammable" sign.  Lara will target it automatically, but in order to hit it and not the beam in front of it, you'll need to advance into the room a ways.  Just in front of the crates, near the left wall is a good spot.  Shoot this panel several times to set off an explosion that destroys the machine gun.

Now you can go past the dead gun.  Just watch out for the gas or steam billowing from the pipe.  This will kill Lara if she walks under it.  Instead, stay to the left and climb over the boxes, then approach the blue door from the side.  Press the button to open it.  Enter the circular shaft beyond, climb the ladder and follow the hall to the right then around the corner and up the steps.  The next door opens automatically and leads into the Aquatic Research area proper.

BIG ROOM WITH POOLS: The place appears deserted but there are "Danger" signs everywhere.  The hazard is in the pool.  It's another huge, aquatic mutant.  A display panel ahead shows that the power is still down.

(NOTE: The strategy that seems to be required here wasn't actually needed in the game I played.  The idea is to distract the fish so Lara can pull an underwater lever without being devoured.  I was able to complete all the underwater business by simply outswimming the mutant.  Maybe I got lucky, or maybe the creature is tougher in the PlayStation game.  In any case, here is the complete sequence, in case you want or need to try it.)

RESTORING THE POWER (FIRST LEVER): From the entrance, go down the steps and follow the walkways around to the right.  Notice that this section of pool has a sturdy grating separating it from the main tank.  Jump into the water and swim down through the broken observation window.  Swim to the left side of the flooded room and pull the lever.  This restores partial power to the area and opens a door above.

Swim back to the surface for air if you need it.  Then swim back down through the broken window and this time go to the right.  Swim through the tunnels and up to the surface.  Climb out of the pool.  Get the small medipak on the walkway to the left.  Press the yellow button to open the blue door.  Return through the hall to the main room.

RESTORING THE POWER (SECOND LEVER): Follow the walkways all the way around to the far side of the room, to the door you just opened using the lever.  Go through that door to the end of the hall.  Press the button to open the door and enter a steamy room beyond.  On the far left, there's another security camera.  On the right is a switch.  Use this to open the lift doors.  Enter the lift and press the button to ride down.

In the room below, hop down off the ledge and go through the door straight ahead.  There's another underwater observation window in the next room.  Use the lever at the far end to restore the power levels to 100%.  Return to the elevator.  Use the switch to the right to call the lift, get in, press the button inside and ride up.  Exit the lift and follow the hallway back to the main room.

Cut scene: A cut scene shows a lever, a switch and then a ladder.  (So much for the challenge of puzzle-solving.)

THE CHUM BUCKET: Go up the stairs on the right.  At the top, turn right and approach the blue metal bucket.  Pull this bucket onto the square, gray pad on the floor.  Press the button to move the bucket along a conveyor belt to the other side of the platform.  Position Lara on the left side of the bucket and push it into the small room to the right so it is underneath the trapdoor in the ceiling with the metal bars around it.  Pull the lever on the other side of the room to dump some nice, juicy chum into the bucket.  Now pull the full bucket back onto the gray pad.  Lara gets an upper-body strength upgrade when you do this.  Press the button near the pad to move the bucket along the conveyor to where it was before.  Push the bucket off the pad and onto the crane platform where it started.

Return down the stairs and follow the walkways back around to the other side of the pool (where the underwater grating separates one section from the main part of the pool).  Climb the stairs to the landing with the small boxes.  Climb the ladder to the room above.  The 2 security cameras here allow you to see a pair of levers labeled #1 and #2.  Exit the room through the door opposite the camera stations and follow the walkway around to the right.

Once Lara has gotten the strength upgrade (above), she can climb the pipes.  Climb up, then right, then up some more.  Grab the narrow ledge and traverse to the left as far as you can go.  Drop onto the ledge below.  After the upgrade, Lara should have just enough strength to make it.

Press the button to move the small platform to this side of the gap.  Get on and ride across to the other side.  The big doors ahead open automatically.  Press the button on the wall to open the door ahead.  Go into the hallway and press another button to open the next door.  Immediately draw a weapon to take out the soldier in the next room.  Enter and then turn around to face the door where you came in.  There are cabinets on each side of the door containing Viper and Mag clips.  As far as I could tell, there's nothing else to do in this room with the mutant in the tank.  Exit the way you came.

Before returning to the big room with the pool, go right into a small room and use the switch there to lower the chum bucket into the water.  This distracts the big fish-mutant, so you can finish your business here.  Return to the room with the pool and drop into the water.  Now that the mutant is no longer starving, Lara can swim about safely.

OPENING THE EXIT: Swim across the pool and pull lever #1.  This opens the first of two trapdoors on the floor of the pool, as well as another underwater door on the opposite wall.  Swim across the pool, getting air on the way if you need it, and go through that underwater door.  Swim up the shaft.  When Lara reaches the top, don't press any buttons or you'll skip the short cut scene.

Cut scene: Lara climbs out of the water and changes into a wetsuit and presses a button to raise the water level in the room.

Pull lever #2, which is just below the waterline in this room.  This opens the second trapdoor at the bottom of the main pool.  Swim down the shaft and back to pool.  Get air if you need it and then swim down through the two open trapdoors to the next level.

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