|Kills: 6||Supplies: 6||Artifacts: 2||Relics: 0 (*)|
NOTE: If you didn't find the SHOTGUN in the previous level, you'll get it here.
After the first CHECKPOINT, follow the rough-hewn tunnel to CHECKPOINT 2, beyond which there is a pit with vertical poles and a horizontal bar. There are handholds and a ledge below the rim of the pit on the right. You can use these to climb back up if you fall, but there's nothing of interest down there. To get across, jump to the first perching pole, then to the horizontal bar. (If Lara grabs one-handed and starts to swing wildly, press Interact to do a saving grab.) Swing around and jump to the next vertical pole, then the third. (Again, press Interact if Lara starts to lose her balance.) Jump to the corner ledge on the right. Then jump to grab the other edge of the pit. Pull up and continue to CHECKPOINT 3.
BIG ROOM WITH BROKEN FLOOR: Ahead is a large room with a painted floor that has partially collapsed. Ahead and on the left and right are large, trapezoidal doorways. Jump across the gaps in the floor to reach the doorway straight ahead. Start up the ramp and immediately run down and to either side to avoid the huge boulder that rolls down from above. The boulder crashes into the fragile floor, breaking part of it and smashing to pieces. After the boulder passes, three gates descend, blocking the ramp.
Jump to the small, wooden platform between the doorway and the painted floor and from there to the painted floor itself. Climb down the handholds to the right of the entrance into the pit below. Pick up the 50-caliber ammo near the wooden support beams to the right of the handholds.
Now take a look at the 2 tall, wooden support pillars. One is still holding up a section of the floor above. The other is freestanding since the big boulder destroyed the section of floor it had been supporting. Its top is the same small wooden platform you jumped on to cross the gap above.
Pull/push this support pillar into the gap between the painted floor (now ceiling) and the doorway above on the left (when facing the doorway with the three gates). There's a worn patch of ground in roughly the spot where you want the pillar to go. Now move the smaller rectangular box/cage near the handholds where you climbed down. Use the box for a boost to reach the lowest handhold and climb back up to the entrance. Take a running jump from the painted floor to the small platform on top of the support pillar you just moved. From there, jump to grab the doorsill and pull up.
LEFT HALLWAY: Follow the hallway to CHECKPOINT 4. Ahead on the floor is a box of shotgun ammo. Beyond it there's a dart trap and a deep pit. Watch the timing of the flying darts and take a running jump past the trap to grab the horizontal bar beyond. Swing around and jump to grab the handhold on the wall ahead. The next section involves climbing along a series of handholds and jumping past more dart traps. For each jump, it's important to climb all the way to the edge of the handhold. When you hold the direction key, Lara will lean in the direction she's about to jump. Doing this before actually pressing the jump button helps her to jump farther. It's also critical that you time each jump so Lara doesn't get hit by flying darts. If she does, she'll fall to her death in the pit below. Also, note that Lara can only grab the clean, light-colored stone ledges, not the mossy ones. These are too slippery to grab and she'll fall if she tries.
Here's the sequence: Climb then jump to the left. Climb then jump to the left again. Then, either climb then jump to the left past the darts, or drop down, climb to the left below the dart trap, and then jump up. Climb to the middle of the ledge and then jump back to grab the ladder on the opposite wall. Climb to the top and then jump to the right. Climb then jump to the right. Climb to the middle of the handhold and then jump back to perch on the vertical pole. From there, jump to the ledge ahead.
Continue along the hallway. Just around the next corner there's a small medipak on the ground. Keep going, pick up another small medipak and carefully navigate another series of dart traps. Cross CHECKPOINT 5 and continue past another set of dart traps to a room that's seen better days.
MOSSY ROOM WITH BROKEN STAIRS & FIRST GATE SWITCH: Use the metal ring above to grapple-swing over to the stairs. At the top, turn left and jump to grab the vertical pole. Climb to the top and jump to grab the horizontal bar ahead on the left. (Because of the low ceiling, the camera is a little difficult to control here. It may help to face the wall, so the stairs are behind Lara, tap the HUD key to move the camera behind her, and then jump to the left to grab the bar.) Swing around and jump to grab the handhold ahead. Then climb up onto the wooden platform.
Cross the platform and pick up some 50-caliber clips. Then go to the edge farthest from the entrance and jump to grab the ledge above the switch. Drop to grab the switch. Lara's weight pulls it down, and you see a brief cut scene of the first of the three gates opening back in the BIG ROOM WITH THE BROKEN FLOOR. This is CHECKPOINT 6. Drop down and exit the way you came.
HALLWAY (again): Return past the first set of darts, around the corner and down the steps. Now this hallway has swinging blades along with the darts that were there before. If you're not doing a time trial and can take a few moments, stand to the left or right of center, close to the traps but not too close, and watch the darts and blade. When the blade swings away and there's a pause between groups of darts, run through. Repeat for the next traps and then continue on.
Just beyond the blades and darts, the squealing of a raptor sounds. Run up to the corner to trigger CHECKPOINT 7 and meet the dinosaur. That way you have plenty of room to back up shooting without running into the traps. Also, if Lara does get killed, the game will reload after the blades.
When the raptor is dead, continue to the deep pit. Jump past the first set of darts to perch on top of the vertical pole. Jump to grab the handhold ahead. If Lara grabs the lower handhold, jump up to the higher one. Climb then jump left. Climb then jump left again. Climb to the top of the ladder and then press Up + Jump to leap off and grab the handhold on the opposite wall. Now either climb and jump to the right or drop down, climb to the right, and jump back up. Climb then jump to the right again. Repeat once more to reach the corner handhold. Jump back to grab the horizontal pole. Swing and jump past the darts into the hallway beyond. Continue to CHECKPOINT 8.
BIG ROOM WITH BROKEN FLOOR (again): Don't drop down yet. Instead go to the left along the ledge. Jump to grab the white stone ledge above and to the right. Jump up to grab the ledge above, climb to the right and then jump to grab the lower handhold on the broken column ahead. Climb to the left, then jump up to grab the top edge and pull up. From there you can take a take a running jump to grab the vertical pole with the gold bands. Climb to the tip and jump to the ledge above the doorway with the three gates.
SECOND GATE SWITCH: Turn to face out over the room. Notice the metal ring above. There's also another one farther out on the ceiling but it's holding up that big metal gong. Switch to pistols and manual aim mode. Then target the wooden crosspiece that's holding the gong to the metal ring. You're a little too far away for the targeting reticule to turn red, but even with a gray reticule, you should be able to hit it. When you do, the gong will crash into the floor below, leaving the metal ring free for grappling.
Now you need to grapple swing across the room using both rings. Take a running jump off the edge and quickly press Grapple to snag the first ring. Press Up to swing back and forth. When you've got a good swing going, swing forward, press Jump to free the cable, then quickly press Grapple again to hook the second ring. At this point you may need to adjust Lara's position left to right or climb up/down the cable a bit so that Lara will swing directly toward the doorway ahead. Get a good swing going then jump into the doorway. Use the switch to open the outer gate and trigger CHECKPOINT 9.
Hang from the edge and drop to the floor near the entrance. Climb down the handholds into the pit. When the gong fell, it crashed through another section of floor, freeing the second wooden support pillar. Move the first pillar all the way to the other side of the pit. You want it as close as you can get to the doorway above. Move the second pillar between the first one and the broken floor above.
Climb back up the handholds to the entrance. Then jump from the painted floor to the first small platform, then to the second, then to the doorway.
RIGHT HALLWAY - ARTIFACT #1: Pull up and follow the hallway to CHECKPOINT 10. Ahead is a rough pit. Drop and hang from the right edge. Drop down twice then head for the other side of the pit to find ARTIFACT #1. It's not hard to locate; you just can't see it from the rim of the pit. Climb up the vertical pole near the handholds where you climbed down. Jump to grab the edge of the pit. Watch out for the darts as you pull up.
This time, jump to perch on top of the pole. From there jump to grab the handhold on the left wall. Climb to the right and jump past the darts to grab the next handhold. Climb to the right, drop down once, climb to the right again and jump back to land on another vertical pole. Jump forward to the ledge. Follow the hallway to CHECKPOINT 11.
ROOM WITH THIRD GATE SWITCH: If you have room for it in your inventory, pick up the box of shotgun ammo just inside on the left. Then approach the switch. When you do the floor collapses, dropping Lara into the room below. When she hits the ground, 2 wolves immediately attack. Take care of them and then go up either ramp to the back of the room. Pull the cage out of the small alcove and push it off the wooden ledge onto the ground.
Move the cage up against the square stone pillar on the right (when facing the switch) and use the cage to reach the handhold on the pillar. Jump up to grab the higher handhold. Then jump back to grab the vertical pole that extends from the ceiling. Climb to the top of the pole and jump to grab the next one. Climb to the top of that pole and jump to grab the light stone ledge on the square pillar ahead. Traverse around to the right and jump back to grab the horizontal bar. Swing, jump and grab the whitish ledge ahead. Pull up near CHECKPOINT 12.
ARTIFACT #2: Grab the handhold on the wall ahead. Jump to grab the one above, then climb to the right until the long vertical pole is behind Lara. Jump back to grab it. Then climb to the top. Don't jump over to the switch yet. Instead turn to face the side wall, where you'll see two square openings. Jump to grab the edge of the nearest one. Pull up into the small room to find ARTIFACT #2.
To get to the switch from here, hang from the opening where you just climbed into the room. Climb all the way to the right side and then jump to the right to grab the handhold below. Climb to the right again and jump back to grab the vertical pole again. Climb to the top and this time jump to grab the ledge above the switch. Drop to grab the switch itself and pull it down. This opens the final gate back in the BIG ROOM WITH THE BROKEN FLOOR.
Don't drop down to the floor. (If you fall accidentally, climb back up to the switch the same way you did before.) Instead, jump from the switch to grab the horizontal bar on the right. Swing, jump and grab the handhold ahead. Traverse around the corner to the left, jump up to grab the higher ledge, climb back to the right, then up into the room above. Go to the other doorway and hop down into the room below. Exit the way you came, passing CHECKPOINT 13 on the way out.
HALLWAY (again): There's another velociraptor around the first corner. Take it down and continue along the hallway to the pit. Jump onto the vertical pole and from there to the handhold ahead. Climb to the left, then up, then left again. Now you can see another raptor in the pit below. (Now where did he come from?) Try not to fall down. Jump past the darts to grab the next handhold. Climb to the left and jump past the next set of darts. From the left side of the last handhold, you can jump directly to the rim of the pit; no need to jump back onto the pole first.
If you want to, you can shoot the raptor from the edge of the pit using pistols and manual aim. It shouldn't take too long, and unless you missed ARTIFACT #1 before, there's no need to climb down into the pit. Continue along the hall past CHECKPOINT 14.
BIG ROOM WITH BROKEN FLOOR (again): Jump back across the small wooden platforms to the painted floor. Then take a running jump across to the doorway where the three gates were. Go up the ramp and follow the hallway around to either side and on to CHECKPOINT 15.
QUALOPEC'S THRONE ROOM: Approach the piece of the Scion hovering above the pedestal.
A cut scene follows, in which Lara reads the inscription above the throne and gets a nasty surprise.
After the cinematic, the SCION OF QUALOPEC is in the items section of your inventory and CHECKPOINT 16 registers. Tremors rock the tomb, but the actual danger is minimal, as long as you don't get distracted by the quaking and fall off a ledge or something. As far as I can tell, there's no time limit but also nothing else to do here. So make your way back down the ramp to the BIG ROOM WITH BROKEN FLOOR. Jump across to the exit, on the opposite side of the room. Cross CHECKPOINT 17 and continue along the passage.
Now there's another raptor in the pit ahead. Jump to the corner ledge and shoot it from there. Use manual aim if necessary. Then drop down, cross the pit and climb out the other side. That's easier than trying to jumping across on top of the poles. CHECKPOINT 18 is just beyond the pit. Follow the tunnel to the end.
In the next interactive cut scene Lara reaches the far side of the pool only to find Larson waiting for her. He wants the piece of the Scion, but she's not giving it up. A scuffle ensues and you must press the controls as they are displayed on the screen in order to beat him. On the PC, these are Up, Down, Right. On the PS2, they are X, Circle, Triangle.
NOTE: If you didn't find the SHOTGUN in the Lost Valley, you'll get it here from Larson.
A second cinematic shows Lara breaking into the Natla Technologies building and discovering the location of the second piece of the Scion. Apparently Lara is already familiar with St. Francis Folly.
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*ABOUT ARTIFACTS & RELICS: Finding artifacts and relics (formerly known as "secrets") unlocks various extras like outfits and concept art. A complete list of these bonuses and how to get them will be added soon.
**ABOUT TIME TRIALS: After completing a level, you will be able to replay it in Time Trial mode to unlock cheat codes. Again, more info will be added about this once the main walkthrough is done.
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