Tomb Raider Anniversary Level 1:  Mountain Caves

Kills:  14 Supplies:  4 Artifacts:  3 Relics:  1 (*)

CLIFFSIDE & CAVE ENTRANCE: The level begins with a CHECKPOINT.  Head toward the back wall.  Run up the snowy rock and jump to grab the horizontal ledge on the wall ahead.  Traverse to the right.  At the end where the ledge has broken off press Right + Jump to clear the gap and grab on where the ledge continues.  Climb around the corner and continue to the right.  Near the end of the ledge, press the direction key that makes Lara lean away from the wall (i.e., Down if the camera is behind her or Right if the camera is on her left) and Jump to grab the whitish stone plateau behind her.  Pull up.

Turn left and take a jump across to the light-colored, tiered ledge ahead.  Again turn left and climb the ledges and handholds to the flat area in the corner above.  (The on-screen instructions explain how to jump from one handhold to the next.) Turn left once more so the big doors are below on the right.

The on-screen instructions explain how to grapple-swing.  Take a running jump off the ledge and quickly press and release Grapple to attach the grapple cable to the metal ring above the doors.  If you don't press Grapple quickly enough, Lara will land on the ledge below.  Turn around and jump back to the light-colored, tiered ledge, which is now ahead on the right.  Climb back up and try again.

NOTE: The double-jump technique used for grapple-swinging in Legend no longer works in this game.

While hanging from the grapple cable, keep the camera pointed toward the ledge on the other side of the door.  Press and hold Up to swing back and forth.  The longer you hold the key the higher Lara will swing.  When she's level with the ledge, swing toward it once more and press Jump to release the cable and land on the ledge, which is actually the end of a broken bridge that once spanned the chasm.  Turn right and head up the steps to CHECKPOINT 2.

A brief cut scene shows the big doors.

If you approach the Peruvian guide and press Interact, Lara will talk to him.  He mentions an inscription above the door.

Climb the rocks to the left of the doors and jump to grab the flat ledge against the wall ahead; pull up.  Use the ring above the doors to grapple-swing across to the ledge on the other side of the doors.  Face the wall and grab the lowest handhold.  Jump up to grab the next.  Climb to the left.  Then jump to the left to grab the ledge above the door.  Stand near the button and press Interact to press it.

Cut scene: The huge doors swing open and the guide stares into the darkness.  A few moments later, a pack of wolves rushes out and attacks the man.  Lara leaps to the rescue and kills the wolves.  Unfortunately it's too late for the guide.  Lara enters the cave and the doors close behind her.

CAVE INTERIOR DART TRAPS: Follow the passage past CHECKPOINT 3 to a large carved stone pressure pad on the floor.  Stepping on it activates the dart traps ahead.  You can now choose whether to proceed past the traps or deactivate them.  As long as you go carefully, stopping before each trap and waiting for a pause between darts before quickly moving past, Lara won't be injured.  You can also roll under the traps that have no floor-level darts.  (Press Duck while moving forward to roll.)

If you prefer to deactivate the traps, approach the first one and turn left.  Grab the lowest handhold.  Jump up to grab the next higher handhold.  Then climb around the corner.  Jump up again then jump up once more to grab the switch.  Lara's weight pulls it down.  Tap Duck once to drop and grab the handhold below the switch.  Jump back to grab the handhold on the other side of the pressure pad.  Climb to the left around the corner.  Drop and grab the second switch, deactivating the dart traps.  Drop to the ground and continue along the passage and around the next bend to CHECKPOINT 4.

CAVE WITH STEPS & BROKEN BRIDGE: Go up the steps on the right.  Follow the walkway around to the left, jump the gap and grab the wooden platform ahead; pull up.  Continue around to the left.  Jump the next gap to grab another higher wooden platform and pull up.

The obvious path is to the left but instead, take a detour to pick up an artifact: Turn around and take a running jump to grab the ledge above the gap you just crossed.  Pull up.  Go to the end of the ledge and jump to the next one.  Turn to face out over the broken wooden walkway and jump to the next ledge ahead.  Follow the path under the rock overhang.  At the end, turn right.  You can see the artifact in a dark cave ahead.  Between the ledge Lara is standing on and the cave with the artifact is a small whitish ledge with a manmade edge of darker stone.  Take a running jump to grab that edge.  Pull up.  Step to the far edge but be careful not to slide down the slope accidentally.  If you do, Lara will fall to the ground below, taking some damage, and you'll have to repeat the climb to this point.  When you're ready, step onto the slope and, just as Lara starts to slide, jump and grab the ledge ahead.  Pull up and take ARTIFACT #1 by standing over it and pressing Interact.  Hmmm.  .  .  looks like a T.  rex tooth.  ;)

NOTE: Special items like artifacts and relics do not appear in your regular inventory.  To see how many you've collected press Escape/Pause and choose "Level Statistics" from the menu.

Continue forward past where the artifact was.  Take a running jump to grab the handhold on the wall ahead.  Traverse to the left around the corner and drop into the cave opening.  Enter the caves and cross CHECKPOINT 5.

BAT CAVES: Three bats fly toward you from the tunnel straight ahead.  Shoot them.  Before going on, enter the small cave on the left.  There's a raised opening in the far right corner but it's too high to reach.  So climb onto the rounded, whitish rock to the left of the opening and take a running jump to grab it.  Pull up and get a large medipak.  Drop down, return to the main passage and continue to the left.

There's an opening in the ceiling ahead where light and a few snowflakes filter in from outside.  Around the next bend you'll encounter 3 more bats.  Kill them and continue to CHECKPOINT 6.

LARGE CAVE WITH CENTRAL COLUMN: From the entrance you can look down over this large cave.  You may notice another artifact off to the left on a high ledge.  Ahead is a long slope with a metal ring above.  Slide down the slope and quickly press Jump then Grapple to snag the ring with the grapple.

If you don't manage to grapple in time and Lara slides down the ramp, shoot the 2 bats that fly toward you and then climb back up to the entrance using the rocks to the right of the ramp and try again.

When you have grappled the ring successfully and Lara is dangling from the cable, hold Interact and press Up to climb up the cable a bit.  Swing back and forth until Lara is level with the handhold on the wall ahead.  When you get enough momentum going, swing toward the handhold and jump to grab it.  (You can also swing and grab the slightly higher handhold to the left but it's a little trickier for beginnners.)

Climb to the left and jump straight up to grab the next handhold.  Climb to the middle of this ledge and then jump back to grab the ledge behind you on the fat column in the middle of the cave.  Climb to the right, drop down once, climb around the corner and continue to the right as far as you can go.  Jump back to grab the edge of the ledge with ARTIFACT #2.

To get down, carefully move to the point of the ledge.  Step off to drop and grab the edge.  Drop once more to grab the handhold below.  Then drop to the ground.  Immediately draw pistols to kill the 2 bats that seem to appear out of nowhere.  Go to the side of the cave opposite the long slope, drop down into the shallow pit and use the switch to open the nearby door.  Go through and follow the passage past CHECKPOINT 7 to a new area.

ROOM WITH WOODEN BRIDGES & WOLVES: Follow the ledge around to the end of the rickety wooden bridge, but don't step onto the bridge yet.  A pair of wolves appears below.  You can shoot them from above, though you may have to change positions on the ledge once or twice to get a clear shot.  If you fall down by accident, there's a low rock step where you can climb out of the pit near where you entered this area.  If you choose to drop down and confront the wolves, note the on-screen instructions about tapping the Jump key to recover if Lara gets knocked down.

Once the wolves are dead, if you didn't already do so accidentally, step out onto the bridge and allow it to collapse.  Pick up a small medipak in the little cave beneath one end of the higher wooden bridge.  You can see an artifact glowing in a cave on the opposite side of the pit, but you can't reach it yet.  You'll get it later from the other side.  For now, climb up the dangling end of the broken bridge to CHECKPOINT 8.

Climb up on the right to reach the higher bridge.  It's safe to cross over.  On the other side, head to the left and climb up to the next room.

BEAR PIT: Go to the right and approach the pit with caution.  CHECKPOINT 9 registers near the dangling rope.  A huge brown bear lurks in the pit below.  Climb down the white stone handholds on the wall to the left.  There's a stone step at the bottom where you can stand and shoot and the bear can't reach Lara.

Alternately, you can climb down the handholds just to get the bear's attention.  Then climb back up.  Take a running jump to grab the dangling rope.  Then, while hanging, turn to the left to face the alcove with the large medipak.  (Press the J key/L2 button to center the camera behind Lara to check that she's pointing in the right direction.) Climb down the rope a bit (by holding Interact then pressing Down), then swing and jump into that alcove.  Get the health pack and shoot the bear from here.

When the bear is dead, drop down into the pit and follow the passage to a door and the switch that opens it.  Go through and continue to ARTIFACT #3.  The door closes behind you, so hop down from the cave opening into the wolf pit, where you were before.  Climb back up the end of the broken bridge to the higher bridge, go across and return through the passage to the bear pit (and CHECKPOINT 9 again).

If you didn't already use the dangling rope to swing over to the alcove on the left and get the large medipak, do that now (as described above).  Drop down into the pit, climb back up the handholds to the ledge and once again jump to grab the rope.

Now swing across the pit to the other side and go behind the columns on the left to find another large medipak.  Then go down the ramp, up a set of stairs and on to a shallow pit with greenery and a broken wooden structure.  Take a running jump to grab the horizontal pole on the left.  Position the camera behind Lara and then press Forward to swing around the branch.  Jump just as Lara reaches the bottom of a swing to let go and jump to grab the opposite ledge.  Climb up and follow the passage up the stairs to CHECKPOINT 10.

LARGE ROOM WITH SLOPING SIDES AND DART TRAPS: It's fairly easy to navigate the dart traps lining the walls if you go carefully.  Approach each trap in turn, stopping just before the grooves in the floor that mark each trap.  Watch the way the darts fly and run through just after a dart (or group of darts) passes.

Beyond the dart traps is a square pressure pad on the floor.  Stepping on this opens the huge doors ahead, but you'll need to unlock them first.

NOTE: An on-screen message explains how to use Lara's journal to find clues about her current predicament.  Press Tab/Select to go to the inventory screen.  Press Down to see the Items section of the inventory.  Press Left/Right to rotate through the items until Lara's journal is selected.  Then press Enter (I think it's X in the PlayStation game) to access the journal.  In this case, all it says is that the doors need to be opened.  Not too helpful.

Turn left and climb the handholds in the little alcove.  Step forward cautiously and get ready to fight the wolf just inside on the left.  If you immediately run forward to get a lock on it and then jump back shooting, you should be able to kill it before it reaches Lara.  When it's dead, turn around to face the huge counterweight hanging from a rope against the wall.  Grab onto the handhold in the corner to the left.  Jump up to grab the handhold above.  Climb around the corner to the right and then jump to grab the counterweight.  Lara's weight pulls it down, unlocking one side of the big doors.

Turn around and go through the small doorway from which the wolf emerged.  At the end of the corridor, turn left and take a running jump to grab the first of three horizontal poles.  Swing around and jump to grab the next pole, then the next, and from there, jump to the opposite ledge.

There's a second wolf ahead on the left.  You can use the same technique as you did with the first wolf: run forward to get a lock on it and then jump back shooting.  When it's dead, approach the small doorway to draw out a third wolf.  Kill it the same way.  Then go through the small doorway and follow the corridor to the end, where you'll find the second counterweight holding the doors closed.

Climb the handholds in the alcove to the left.  Jump back to grab the horizontal pole, which then swings around toward the counterweight.  Swing around and jump to grab the counterweight, which then descends unlocking the other side of the big doors.  Drop down near the doors and step on the pressure pad to open them and trigger CHECKPOINT 11.

HIDDEN RELIC: Don't leave yet.  There's still treasure to be had.  Climb back up the handholds to the left of the big doors.  Turn left and follow the corridor to the end, just as you did before, only this time no wolves.  Swing across the three horizontal poles to the other side and follow that corridor to the end.

Climb the handholds on the left.  Move the camera directly behind Lara and jump back to grab the horizontal pole.  Keep holding the Down key and immediately press Jump to leap off the pole before it swings all the way to the side.  If you time it right, Lara will grab onto the narrow stone ledge on the wall to the left of the counterweight.  If you miss, just climb back up the handholds and try again.

Once Lara is hanging onto the narrow ledge, traverse to the left as far as you can and jump to grab the horizontal pole sticking out above the big doors.  (Note that you cannot do this before the doors are opened.) Move the camera behind Lara and check to make sure she is squarely facing the small stone handhold on the wall ahead.  Climb laterally along the bar if necessary to make sure she is.  This is important because the right side of that narrow stone ledge is broken off so she won't be able to grab there.  Swing around and jump to grab the handhold.  Jump straight up to grab the handhold above.  Move to the right a bit and jump to grab the higher horizontal pole behind.  Swing, jump and grab the handhold on the opposite wall.  Then jump straight up to grab the top of the ledge.  Pull up to find RELIC #1, the Killer Whale Bottle.

To get down, drop and hang from the long side of the ledge.  You should now be above the narrow stone ledge you grabbed after swinging around the moving horizontal bar.  Drop to grab that ledge then drop to the floor, taking no damage.  Climb down on the left, trigger CHECKPOINT 11 again and go through the big doors to end the level.

IMPORTANT: At the end of each level, the game will ask if you want to save your progress.  Be sure to do this.  In fact, I strongly recommend saving manually at least a few times in each level.  Then if you miss something, decide to replay a section to do something differently or encounter a bug in the game, you can choose from several saves instead of being stuck with only the autosave.

To save manually, press Escape or Start.  Select 'Save' from the menu, then scroll to the bottom of the list of existing saves to where it says 'New saved game'.  Then press Enter (X on the PS2, A on the Xbox).  Enter a name for the save file if you want to.  Then press Enter or X.  For more information about saves and checkpoints, please refer to your game manual.

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*ABOUT ARTIFACTS & RELICS: Finding artifacts and relics (formerly known as "secrets") unlocks various extras like outfits and concept art.  A complete list of these bonuses and how to get them will be added soon.

**ABOUT TIME TRIALS: After completing a level, you will be able to replay it in Time Trial mode to unlock cheat codes.  Again, more info will be added about this once the main walkthrough is done.

Copyright 2007 - Stellalune.  All rights reserved.  Feel free to copy or print this walkthrough for personal use.  By all means, share it with friends, but please include this credit line so people can send me their corrections, comments and suggestions.  This walkthrough may not be reproduced in any other manner without the author's written permission.

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